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DJ Richard Devine
SPEND A FEW MINUTES with Richard Devine and you’ll instantly see why he is regarded as one of the most talented artists in the industry. Of course, don’t assume that he’s taking any time to revel in the glory… With projects ranging from programming and sound design, to live performance, to gaming industry production, and the list goes on, this Atlanta, GA native is working harder than ever.
With all this going on, Richard was kind enough to take a few minutes out of his insanely busy schedule to answer some questions and share some insight with us. Here’s what he had to say…
You have made an amazing career for yourself. What do you think has most impacted your growth and success as a DJ, and what makes you unique?
I think I have taken a lot of risks in that I didn’t go down the typical path of a DJ/Producer. I chose to make music that wasn’t the “top of the pops,” and created what was true to my heart, and that allowed me to never compromise my artistic vision. I have always pushed myself to work with the latest tools and technology, which has helped my sound evolve and change. I even try to do this when I DJ, and always try to push the boundaries of what is possible.
You have a vast collection of analog synths, yet you also utilize the computer as a tool in creating instruments. How do you strike the balance between new and old technology?
I work primarily as a professional sound designer day to day on many projects, and developing new sounds is a quest that never ends. So, I look to all sources, new and old, for generating new content. Sometimes I even mix the two to get new sounds. I love looking to analog synths from the past to see what things work, and also to get an understanding of the structure of how sounds are created.
How did you find yourself involved in creating sounds for video games? Was this something you set out to do?
Well, I started out working mostly with commercial TV spots, and then eventually started working on other projects like film, and in the last four years, video game design. Specifically, I design lots of interface sounds that are triggered by the user. Lots of really techy buttons, clicks, servos, and mechanical sounds. That’s kinda my deal (laughs).
What is the craziest sound you have ever created? How did you come about making it?
Wow, there are so many sounds I have created over the years that have been just so odd and unusual. I remember recording the sounds of pigs breathing, and bowing piano strings, and broken cymbals. I also love some of the sounds I have made with this strange instrument called the Water Phone, which was originally created for playing music to the humpback whales. It creates very strange and resonating sounds, that come across as haunted and creepy.
Which software applications do you use, both in the studio and on stage?
I use quite a few… running two computers, one Macintosh and one PC. I love Native Instruments Reaktor and Cycling 74 MAX/MSP. I also use Ableton Live 7 and Traktor DJ studio. I love working in Logic Audio for creating music and sound design. And I literally use hundreds of plug-ins… pluggo, GRM, sound toys, and Camelaudio are some of my favorites.
What attracted you to the SCS.3d DaScratch® controller?
I was amazed at how small it is. I love that its lightweight and extremely portable, and draw very little power from the computer. I love the design and the tactile interface with StanTouch technology…it’s just so futuristic. Using DaScratch, I found that I was controlling the sounds in Traktor with much more accuracy and detail. It was much more intuitive to work with the sensors, and my fingertips, than turning knobs and faders.
How do you see DJing progressing over the next few years?
I actually hope that it will progress to new interesting formats like touch screens and alternate controllers like the SCS.3d. It will completely change what we know DJing to be, and create whole new forms and styles.
You have inspired many up-and-coming DJs with your career...who has influenced you? Is there anyone in particular that inspires you as an artist?
I admire so many DJs that the list would be endless, but some favorites of mine are Aphex Twin, Richie Hawtin, and Jeff Mills. I would say Aphex Twin and Autechre have been a huge influence on me as an artist. They always constantly push the boundaries of musical composition.
Any exciting new projects you’d like to share with us?
Well, I just finished up my first official sound library with Sony Media called “The Electronic Manuscript” (www.sonycreativesoftware.com/devinemanuscript). It’s a sample library with lots of twists and turns, aimed at the composers working for TV/Film and video games. I have also been working with my friend Josh Kay in starting up a new sound design boutique company called Devinesound, which will launch later next year. I’ve also done lots of studio work, finishing up remixes for Maynard James Keenan (Tool/Puscifer) and working with Japanese electronic producer Kiyo on Phaseworks Records.
Any advice for DJs looking to make the move to remixing and sound design?
Well, it’s almost a cliche, but you’ve got to work hard. Don’t get distracted by the lifestyle too much. And don’t get lazy with one approach. Push yourself. Be true to what moves you. And the rest will fall into place.










